Pharo Smalltalk Users mailing list wrote
But how to drive it? e.g. simulate events
ok, so we agree here. Bloc is done in that perspective. For now, you have to implement your own BlocSpace with an adequate #processEvents method, your can also implement your own main loop manager (polymorphic with BlMainLoopManager).
Given the flurry of Bloc development, are we able (or any closer) today to simulate a Bloc world/space/whatever-the-lingo-is, taking full control over the hand, events, etc? For years I've dreamed of being able to mock/stub out all the dependencies and have full control over a world within a world. There seemed to be agreement in principle, but it always seemed "just around the bend". I loaded Bloc in latest Pharo to play around, but am not quite sure if this is yet possible. Thanks! ----- Cheers, Sean -- Sent from: http://forum.world.st/Pharo-Smalltalk-Users-f1310670.html