March 25, 2016
9:37 a.m.
Can you include a proper build script?
Yep sorry, here are the steps I used to make it run on OSX: $ brew install glfw3 $ cc demo.c -lglfw3 -framework OpenGL For other systems the doc is hopefully detailed enough (http://www.glfw.org/docs/latest/build.html).
Why do you say ?porting NBOpenGL?? Is it just a matter of rewriting the native calls with the new FFI system? NBOpenGL functions were generated automatically from NBGLGenerator, so I need to get used to the tool beforehand. It looks like a lot of work was put into this, can I find a paper about it? Also, IMO this all looks too complex. My point in limiting to ES 2 is not just removing functions, I want to make it look simple like the C demo!
Thibault