March 9, 2016
9:18 p.m.
Yes we are. The binding uses native boost, the code has to be ported. Alexandre
Le 9 mars 2016 à 06:42, Richard Wettel <wettel@gmail.com> a écrit :
Hi
I was wondering what the status of NBOpenGL on Pharo5 was. As far as I know, it does not work. I would like to have CodeCity work on Pharo5.
Is anybody else (for instance the Roassal3d team) affected by this?
Cheers Ricky