but a problem you could be aware is setting a break once in InputEventFetcher>>signalEvent: , and then moving the mouse, the image hangs.
Thanks, we will investigate. The âonceâ breakpoint triggers a recompile before opening the debugger. but of course the devil is in the details⦠we will check to see what exactly is happening here.
I think I understand what happens: the method is called because there is an interrupt. Check for interrupt happens on all message sends ==> even though we *want* to recompile before calling the method again, the check for interrupt happens and it is called again before the new method is installed.
Hmm.. I think it could be fixed by changing priorities of running threads: if we lover (temporarily) the input-event fetcher priority and raise the thread that does the compiling/installing, maybe we can make sure that the signalEvent: is not called before the break is removed⦠Marcus