Le 15/4/16 18:28, Thibault Raffaillac a écrit :
Hi,
My work on OpenGL ES is almost done,
Cool I'm curious if we could have an Athens backend based on it :)
and I am now trying to play with it in the Playground. However, since constants are stored in a pool dictionary you have to create a class importing it to encapsulate your OpenGL calls, so cannot just write snippets in Playground. This is very annoying for prototyping, so is there a good common design pattern to be able to use constants there ?
What you could do is to generate class methods for each of the classvariable in pseudo code OpenGL classVariables do: [:each | OpenClass class compiled: each name, ' ^ ', each name classified: accessing ] this way you can do OpenGL MyConstant in the playground
Cheers, Thibault