This looks interesting. How can it be used and made interactive? I would like to launch the CDGameWorld that did load with this configuration as an interactive session, to see how this package is used. cheers, Robert On 12/27/2015 10:14 PM, Eric Velten de Melo wrote:
I think I fixed the issues with Metacello. Therefore, you should be able to load by using Gofer.
Gofer new url:'http://smalltalkhub.com/mc/ericvm/Smallworlds/main'; package: 'ConfigurationOfSmallworlds'; load.
((Smalltalk at: #ConfigurationOfSmallworlds) project version:'0.3') load.
2015-12-27 23:14 GMT-02:00 Alexandre Bergel <alexandre.bergel@me.com <mailto:alexandre.bergel@me.com>>:
Hi!
Something is wrong. PetitParser is indeed loaded. I get an error: This package depends on the following classes: CommandParser You must resolve these dependencies before you will be able to load these definitions: CCCommandParser
Alexandre
> On Dec 27, 2015, at 9:13 PM, ericvm <ericvmelo@gmail.com <mailto:ericvmelo@gmail.com>> wrote: > > You need to have PetitParser installed for it to work. > > ColossalCave is not ported, should be removed. > > I was not able to get the metacello cobfiguration working properly. > > But installing PetitParser and loading last commit of Smallworlds package should be enough. > > To run cloak of darkness, type > (AdventureShell world: (CDGameWorld new)) openWithSpec. > > Em 27 de dez de 2015 17:29, "abergel [via Smalltalk]" <[hidden email]> escreveu: > hi! > > I would like to try it, but I am facing some issues: > - I cannot use your configuration on Pharo 5. I get an error when trying to load the stable version > - I therefore tried to manually load the two packages. But Smallworlds-ColossalCave does not load. Some classes are missing. > > Cheers, > Alexandre > > > > On Dec 27, 2015, at 12:03 PM, ericvm <[hidden email]> wrote: > > > > I don't know if this is the appropriate venue to do that, but I'd like to > > announce that I finished a stable implementation of a framework for > > developing Interactive Fiction in Pharo Smalltalk. > > > > It is based on an old code written by Bob Jarvis for Dolphin, but it has > > been changed so much that it is almost something new. > > > > This is my first project and I'm still working around Metacello and > > polishing stuff up. So I appreciate any code contributions, comments or > > thoughts about it. > > > > It is hosted on Smalltalkhub: > > (http://smalltalkhub.com/#!/~ericvm/Smallworlds <http://smalltalkhub.com/#%21/%7Eericvm/Smallworlds>) > > > > > > > > -- > > View this message in context: http://forum.world.st/Smallworlds-Interactive-Fiction-Framework-tp4868560.ht... > > Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com. > > > -- > _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: > Alexandre Bergel http://www.bergel.eu > ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. > > > > > > > If you reply to this email, your message will be added to the discussion below: > http://forum.world.st/Smallworlds-Interactive-Fiction-Framework-tp4868560p48... > To unsubscribe from Smallworlds - Interactive Fiction Framework, click here. > NAML > > View this message in context: Re: Smallworlds - Interactive Fiction Framework > Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com.
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
-- Robert . .. ... ^,^