Uhh..
I Woden still developed? Because I thought that Object Profile was working on it. Otherwise maybe we should switch to the CodeCity engine⦠it seems to have more âsupportâ.
what is the codeCity engine? you want to reinvent all the effort ronie put in woden? Stef
Uko
On 16 Apr 2015, at 15:11, Alexandre Bergel <alexandre.bergel@me.com <mailto:alexandre.bergel@me.com>> wrote:
No idea, but let us know!
Alexandre -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu <http://www.bergel.eu/> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
On Apr 16, 2015, at 4:41 AM, Lusa Nicolas <nicolas.lusa@usi.ch <mailto:nicolas.lusa@usi.ch>> wrote:
Hello,
I am Nicolas Lusa from university of Lugano and I am working on my master thesis with the supervision of Yuriy Tymchuk. Right now I am working with woden and I am trying to build polygons. Question1: Is it possible somehow to build polygons in woden?
If not: I know woden is based on OpenGL and I also know that in OpenGL is possible to draw polygons with GL_POLYGON and a given array of points. Question2: How could I use GL_POLYGON through woden for my purpose?
Moreover, I would like to put some sort of skybox in my scene. Apparently it's not possible yet, so my question is how could I do that?
Thanks in advance. Cheers. Nicolas