Okay, .... I am new to the UI implementations and options in the Pharo world and I am really confused. So, am I right to say. - Polymorph is no more really the way to go? - Spec is the official way to go right now? - Roassal2 is the way to go for visualizations? - Athens is well, I can't even say.... hmm interesting when it comes to SVG? - Glamour has to be seen in conjunction with Moose? I had a look into GTSpotter and I have the feeling this took a long long time for implementation. - No e.g. Google material like UI possible since there are no frameworks available to do animation stuff.... didn't Squeak and E-Toys do that? Is there nothing left in Pharo? - Lumiere or Roassal3D when it come to sprites? Are all of these framework compatible to each other? How much maintenance and repair effort may I expect when I combine e.g. Spec with Morphic and Roassal2? VASmalltalk has a very strong separation of UI-View and UI-Control layers. Which Pharo framework could allow me t replace the look and feel of my application without loosing my event handling/ control layers? This is Smalltalk and this is objects, and I am bound so much to a windowing representation? There is nothing I could do like with HTML5 and css? Put some pictures in the world and just add event handlers to them? So I might go with Spec and Morphic then? Glamour is more Moose? Or is there a direction to deprecate one of them? Thanks for all you into so far. I'll carefully read all the so far provided resources. Sebastian On 2015-01-25 6:04 AM, Stephan Eggermont wrote:
That Maya Node Editor looks like a PasteUpMorph with Connectors to me. You'd might want to wrap them (Morphic) in a in a standard window with menu bar and toolbar from either Spec or Glamour for now.
And then follow Bloc developments to move there.
Stephan