This feature would be nice to have in the base system and not require FFI. Glad you have an answer! Phil 2013/3/13 Carla F. Griggio <carla.griggio@gmail.com>:
Yep, the first thing I tried when I had to deal with this was using InputEventSensor, but I couldn't manage to use it for changing the mouse position. As the InputEventSensor takes the position from the hardware cursor as you say, the workaround we found was actually changing the hardware cursor's position using FFI :P
Cheers, Carla
On Wed, Mar 13, 2013 at 2:25 PM, phil@highoctane.be <phil@highoctane.be> wrote:
The InputEventSensor does some reading about that and at one point updates the ActiveHand.
But it looks like we do read that from primitives. Not sure there is a way to do that. Interesting question!
Phil
2013/3/13 Santiago Bragagnolo <santiagobragagnolo@gmail.com>:
Hi all!
I'm doing a bizarre experiment where i need to change the position of the mouse to a fixed point (like make the mouse pointer to jump from where it is to a button). Does anyone have a clue about how to?
Thanks in advance!
Santiago