Yes I will share a dropbox with you for now. On Sat, Sep 23, 2017 at 9:44 PM, J.F. Rick <self@je77.com> wrote:
Hi Stef,
since I'm only doing Athens rendering, it might be possible to do a native window implementation. That said, I don't know how to get started with that. Documentation seems to be hard to find. The last time I saw any work on that it was too early to be usable. I'm also not sure if it solves my "it needs to run in fullscreen at full speed" problem. If someone like Clement could get me started, that would be awesome.
Cheers,
Jeff
On Fri, Sep 22, 2017 at 12:27 PM Stephane Ducasse <stepharo.self@gmail.com> wrote:
Hi Jeff
Nice to see you. I do not know anybody running on X11. Esteban is working on better SDL20 integration. Did you try having a native window? I asked clement if he could release the Wizard Battle Arena because it was a game he did in a couple of days (yes he is good this guy) and that use cairo athens based for drawing on native window.
stef
On Fri, Sep 22, 2017 at 3:11 PM, J.F. Rick <self@je77.com> wrote:
I'm running a fullscreen Pharo application on Ubuntu and I've noticed that Athens rendering gets way worse (maybe 10 updates per second) when I switch to fullscreen mode from inside Pharo. Ideally, I'd love for that to be fixed.
In lieu of that, it would be cool if I could just maximize Pharo to the size of the screen to achieve good performance. Two things stop that: the Unity application bar and the title-bar. For the former, I can configure Unity to hide it. I noticed a '-notitle' X11 option when I execute pharo -help. I've tried using these X11 options and neither -notitle or -fullscreen seem to have any effect. Here's the command I run:
./bin/pharo --encoding utf8 -vm-display-X11 -fullscreen PATH_TO_IMAGE &
Pharo starts fine but neither option seems to have any effect. I've also tried this in GNOME, thinking that Unity was the problem. Again, no effect.
Any suggestions?
Jeff