Hi , I developed some little games in distribution v3 (seems they work fine in v4 except perhaps some visual difference). If you want to take a look at them (feedback is welcome) they are here MCSmalltalkhubRepository owner: 'squidik' project: 'Games' user: '' password: nil Love, Laura On Mon, Feb 9, 2015 at 5:04 PM, stepharo <stepharo@free.fr> wrote:
You have basically logicalfont that describes what you want then a logicial font is checking reality and you get a Strikefont? or a FT Now htere were many patches and globals so this part would really need to cleaning such StandardFonts which is a kind of registry. Especially because FT are not polymorphic with StrikeFont.
Le 8/2/15 22:33, kilon alios a écrit :
Does pharo come with its own standard TTFs ? I am unfamiliar with how fonts work in Pharo exactly will take a look at mines and see what I can understand.
On Sun, Feb 8, 2015 at 11:11 PM, stepharo <stepharo@free.fr> wrote:
Thanks I do not get why it does not work with me. O_o
Le 8/2/15 20:07, kilon alios a écrit :
Well done Stef . The artefact problem is gone and I have committed your configuration to MetaRepo4.
On Sun, Feb 8, 2015 at 8:30 PM, stepharo <stepharo@free.fr> wrote:
I fixed it. Now this is a good example on how an application should embed its fonts.
In fact this is a good example on why an application should embed its fonts and I would like to have a solution for that.
Stef Le 8/2/15 19:12, kilon alios a écrit :
In case of mines I see now that each opened cell is a red box of doom .
Apparently the morph DNU fontOfSize . Looks like StrikeFont class is the culprit used in MinesTile>>drawOn: