Steven welcome. I hope that you will make a great implementation. If you have a reproducible case where alt+ does not work we are interested. Denis improved the situation but we lack of a case that we can reproduce to improve it again. Stef On Sat, Apr 8, 2017 at 1:39 PM, Steven Rémot <steven.remot@gmail.com> wrote:
It looks like the freeze is not present on the latest dev release Ben. I will tell you if it just takes time to appear but it looks much more stable.
Thanks! Steven Rémot
Le sam. 8 avr. 2017 à 02:46, Ben Coman <btc@openinworld.com> a écrit :
Just for starters, can you try with dev-latest VM & Image... * http://files.pharo.org/vm/pharo-spur32/linux/pharo-linux-i386threaded- 201704041239-b3f27b3.zip * http://files.pharo.org/image/60/60463.zip
cheers -ben
On Fri, Apr 7, 2017 at 7:05 PM, Steven Rémot <steven.remot@gmail.com> wrote:
I'm on Linux (Ubuntu 15.10), and the output of pharo -v is:
5.0 #1 Wed May 4 11:54:28 CEST 2016 gcc 4.6.3 [Production Spur ITHB VM] CoInterpreter VMMaker.oscog-eem.1855 uuid: d8e4a3c2-a3bf-4adc-b224-8012903a1ef4 May 4 2016 StackToRegisterMappingCogit VMMaker.oscog-eem.1855 uuid: d8e4a3c2-a3bf-4adc-b224-8012903a1ef4 May 4 2016 https://github.com/pharo-project/pharo-vm.git Commit: b8ec25a570d7539653e1d793e97609adb509aaed Date: 2016-05-04 11:14:22 +0200 By: Esteban Lorenzano <estebanlm@gmail.com> Jenkins build #589 Linux pharo-linux 3.2.0-31-generic-pae #50-Ubuntu SMP Fri Sep 7 16:39:45 UTC 2012 i686 i686 i386 GNU/Linux plugin path: /home/steven/Documents/Programmes/pharo5.0/bin [default: /home/steven/Documents/Programmes/pharo5.0/bin/]
Le ven. 7 avr. 2017 à 12:54, Alistair Grant <akgrant0710@gmail.com> a écrit :
Hi Steven,
Can you tell us which platform you're on, and the output of pharo --version
Cheers, Alistair
On 7 Apr. 2017 12:48, "Steven Rémot" <steven.remot@gmail.com> wrote:
Hello everyone,
I'm new to pharo, and was writing a simple 2D game with Athens for rendering to practice a bit. I'm loving the environment so far, developing the game while it's running is really enjoyable :-) .
However, when the game is running, the pharo image will freeze at a random time. Alt-. doesn't make my image back to normal, the only solution I found is closing my image and opening it again, until the next freeze...
I don't really know what to do to investigate this bug, there is no output from pharo about this. The only thing I thought about is starting from a fresh image, importing my code and running it again to ensure it wasn't some messy state in the image I was using, and it froze even when running my code from a fresh image.
What can I do to debug it? Do you need more information to give me a direction?
Just in case you need it, here is the source: https://www.dropbox.com/s/ pfn7ccw27i4nqr7/Creakout-debug.st?dl=0
Thanks, Steven Rémot