Le 27/04/2016 23:12, Nicolai Hess a écrit :
2016-04-27 23:07 GMT+02:00 Thierry Goubier <thierry.goubier@gmail.com <mailto:thierry.goubier@gmail.com>>:
Le 27/04/2016 22:55, Esteban Lorenzano a écrit :
On 27 Apr 2016, at 22:52, Thierry Goubier <thierry.goubier@gmail.com <mailto:thierry.goubier@gmail.com> <mailto:thierry.goubier@gmail.com <mailto:thierry.goubier@gmail.com>>> wrote:
Hi Doru,
Le 27/04/2016 22:38, Tudor Girba a écrit :
Hi,
On Apr 27, 2016, at 10:17 PM, Thierry Goubier <thierry.goubier@gmail.com <mailto:thierry.goubier@gmail.com> <mailto:thierry.goubier@gmail.com <mailto:thierry.goubier@gmail.com>>> wrote:
Le 27/04/2016 21:26, Hilaire a écrit :
Now I remember I already asked several months ago, and it does not work.
Editing on the value does not work for me.
http://forum.world.st/GL-inspector-editing-attribute-td4837704.html
The same mis fortune is encountered with Pharo5
I don't imagine how it can be like that and I fell unproductive now with Playground and GTInspector, althought I acknowledge there are nice ideas in these new tools but it can't be at the price of productivity.
Hopefully you can switch to Workspace and EyeInspector.
With the help of Nicolai Hess, we worked a bit on improving syntax colouring for the EyeInspector and this has been integrated. Maybe someone can look into doing the same with GT (to correctly set #doItReceiver, #doItContext and a few other things related to syntax highlighting).
What exactly is the problem in GT regarding syntax highlighting?
If you inspect a morph (say GTInspector inspect: Morph new), when you type bounds (one of Morph instance variables) in the text pane below, you get a red == erroneous / undefined var.
but thatâs not a syntax highlighting problem: is a bindings problem :P
both
binding, because glamours smalltalk code mode automatically creates bindings (when OCASTSemantic analyzer tries to lookup a variable) (see glamours workspacebinding strategy)
Ah, this feature in that context is interesting... At first, in our Morph example with bounds you get an undefined binding; and then, when you do it, it becomes a binding, so no more red, but it then masks the Morph instance bounds. Challenging to explain, that one :) Thierry
and styling because for a "raw"-tab inspector pane, glamour does not set the classOrMetaClass attribute of the styler.
I can let you try to solve it by playing with the bindings ;)
Thierry
Esteban
In the latest 5.0, in EyeInspector, it will correctly highlight bounds as a defined variable.
Moreover, and the source of the first complaint, in GTInspector, inspecting bounds will give a nil answer instead of the morph bounds. Whereas EyeInspector will properly answer (0@0) corner: (50@40).
Thierry
Cheers, Doru
By the way, would someone know how to force the styler to re-style a text? When selecting another element in for example a EyeTreeInspector, this changes the reference class for syntax highlighting (and the styler correctly picks that) but the existing text isn't re-colored.
Thierry
Hilaire
Le 27/04/2016 15:51, Sean P. DeNigris a écrit :
HilaireFernandes wrote
instance variables evaluate to nil in the bottom area of the integrated inspector.
There is no direct inst var access from the playground. I was initially shocked by this as well and have had to resort to #instVarNamed: on several occasions. On the bright side, you can edit the values in place in the 'Value' column above.
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"Value is always contextual."