The OpenCL bindings/VirtualGPU has been updated to the uFFI
Hi, I have just finished updating the OpenCL bindings and the VirtualGPU to use the UnifiedFFI in Pharo 5. All of the examples have been tested in Mac OS X El Capitan 10.11.6. Best regards, Ronie P.S: Do not confuse the VirtualGPU with the AbstractGPU. The AbstractGPU is an abstraction layer above Vulkan, Direct3D 12 and Metal. The AbstractGPU is used as the foundation for Woden 2.
Thank you Ronie. I will try and do a report to you before the end of ESUG ;-) Where is the repository ? On Wed, Aug 24, 2016 at 3:19 PM, Ronie Salgado <roniesalg@gmail.com> wrote:
Hi,
I have just finished updating the OpenCL bindings and the VirtualGPU to use the UnifiedFFI in Pharo 5. All of the examples have been tested in Mac OS X El Capitan 10.11.6.
Best regards, Ronie
P.S: Do not confuse the VirtualGPU with the AbstractGPU. The AbstractGPU is an abstraction layer above Vulkan, Direct3D 12 and Metal. The AbstractGPU is used as the foundation for Woden 2.
-- Serge Stinckwich UCBN & UMI UMMISCO 209 (IRD/UPMC) Every DSL ends up being Smalltalk http://www.doesnotunderstand.org/
Here it is: http://smalltalkhub.com/#!/~ronsaldo/VirtualGPU 2016-08-24 15:37 GMT+02:00 Serge Stinckwich <serge.stinckwich@gmail.com>:
Thank you Ronie. I will try and do a report to you before the end of ESUG ;-) Where is the repository ?
On Wed, Aug 24, 2016 at 3:19 PM, Ronie Salgado <roniesalg@gmail.com> wrote:
Hi,
I have just finished updating the OpenCL bindings and the VirtualGPU to use the UnifiedFFI in Pharo 5. All of the examples have been tested in Mac OS X El Capitan 10.11.6.
Best regards, Ronie
P.S: Do not confuse the VirtualGPU with the AbstractGPU. The AbstractGPU is an abstraction layer above Vulkan, Direct3D 12 and Metal. The AbstractGPU is used as the foundation for Woden 2.
-- Serge Stinckwich UCBN & UMI UMMISCO 209 (IRD/UPMC) Every DSL ends up being Smalltalk http://www.doesnotunderstand.org/
Apparently its works again on my mac :-) I was able to run an extension done of my student in CC do add GPU support to HoneyGinger of Tomo. Thank you ! On Wed, Aug 24, 2016 at 3:19 PM, Ronie Salgado <roniesalg@gmail.com> wrote:
Hi,
I have just finished updating the OpenCL bindings and the VirtualGPU to use the UnifiedFFI in Pharo 5. All of the examples have been tested in Mac OS X El Capitan 10.11.6.
Best regards, Ronie
P.S: Do not confuse the VirtualGPU with the AbstractGPU. The AbstractGPU is an abstraction layer above Vulkan, Direct3D 12 and Metal. The AbstractGPU is used as the foundation for Woden 2.
-- Serge Stinckwich UCBN & UMI UMMISCO 209 (IRD/UPMC) Every DSL ends up being Smalltalk http://www.doesnotunderstand.org/
A chance of this working under Windows 8.1 ? Phil Le 24 août 2016 15:20, "Ronie Salgado" <roniesalg@gmail.com> a écrit :
Hi,
I have just finished updating the OpenCL bindings and the VirtualGPU to use the UnifiedFFI in Pharo 5. All of the examples have been tested in Mac OS X El Capitan 10.11.6.
Best regards, Ronie
P.S: Do not confuse the VirtualGPU with the AbstractGPU. The AbstractGPU is an abstraction layer above Vulkan, Direct3D 12 and Metal. The AbstractGPU is used as the foundation for Woden 2.
participants (3)
-
philippe.back@highoctane.be -
Ronie Salgado -
Serge Stinckwich