Yes, what is missing is a way to reset the menuBuilder in the WorldState so that it creates a new one. Is it what you are looking for ? argh, no, you need to re-create the menuBuilder with the new pragma keyword. and yes it is missing :(
maybe something like: setMenuPragmaKeywordTo: aSymbol menuBuilder := PragmaMenuBuilder pragmaKeyword: aSymbol model: self Alain
PasteUpMorph>>resetWorldMenu menuBuilder ifNotNil: [menuBuilder reset]
to be used as follow: ---------- World resetWorldMenu ----------
Alain
Marcus
-- Marcus Denker -- http://www.marcusdenker.de INRIA Lille -- Nord Europe. Team RMoD.
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