2009/9/7 Peter Hugosson-Miller <oldmanlink@gmail.com>:
On 7 sep 2009, at 17.02, Igor Stasenko <siguctua@gmail.com> wrote:
Hello guys, i'd like to discuss with you an idea of having a specific methods in Object class for a better and more clever behavior when debugging.
For those of you who are using different kinds of proxies, the main problem with them that you should override the #printOn: or #printString methods in order to behave them similar to what original(proxied) object should be, but from other side, especially for debugging purposes, this incurs a major inconvenience, because you often need to differentiate between the real object and object proxy while debugging. Because if proxy behaves similar to proxied object while printing, you can't really make a difference when looking at it.
So, i thought that a nice solution would be to extend an Object protocol especially for debugging purposes by adding #debugPrintOn: method and change the debugger to use this message, instead of #printOn: for displaying objects in inspector panels.
Here is the default implementation of
Object>>debugPrintOn: aStream  ^ self printOn: aStream
And, as you may guess, now the proxy could choose to behave differently depending on context.
P.S. Maybe i'm missing a point, and there are already the existing good practices how to get around this.. if so, then please tell me.
-- Best regards, Igor Stasenko AKA sig.
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Just one thing: maybe the default implementation could wrap that call to #printOn: in an exception handler, in case one is in the process of debugging a #printOn: method. The exception could just swallow all errors and return a String like 'Receiver cannot be printed' or similar.
AFAIK, debugger already having a work-arounds for this, so if #printOn: throws an exception it displays a reddish string , "object can't be printed, try debug object printString" or similar. What is interesting about that, that at some point, the source of such errors could be that an object which you trying to print is not fully initialized because developer do not expected the usage of #printString at early stages of object initialization, but this often happens in Debugger when you evaluating the code step-by-step. This just another case, where separate #debugPrintOn: could be useful. But i don't want to make it too clever in the Object, as you proposing, instead, i think it should be plain stupid and act as an entry point, while one who overriding this message could make sure that #debugPrintOn: never throws an exception... But still, this doesn't means that debugger should not care about such things by itself.
-- Cheers, Peter
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-- Best regards, Igor Stasenko AKA sig.