I love your questions! When you will get all your anwsers you have to write a blog about it so that we can use that in a chapter so that every body can know how to do it. Just no time to think right now :( sadly Stef On Jul 1, 2013, at 8:40 PM, kilon <thekilon@yahoo.co.uk> wrote:
Thanks Igor , yes I was aware of String Cr because I have done some googling around and it did find information on the subject. Apparently it failed because I had an error in my source.
So for our next challenge is learning how to fetch data that a pointer points to.
in this case I have an array that contains my vertex positions , called vertexPositions
vertexPositions "the positions of vertices to be passed to opengl"
^ #( 0.75 0.75 0.0 1.0 0.75 -0.75 0.0 1.0 -0.75 -0.75 0.0 1.0 )
so far so good
so I create a pointer for that array
vptrsize := (NBExternalType sizeOf: 'float')* self vertexPositions size.
and then take that pointer and insert in each position the individual values from vertexPositions
vertexPositions withIndexDo: [:each :i | "using nbUInt32AtOffset because we know pointer is 4 bytes :) " vpos nbFloat32AtOffset: (i-1)*(NBExternalType sizeOf: 'float') put: each value. Transcript show: ' I am putting to vpos in index: '; show: i-1; show:' value: '; show: each value; cr. ].
so far so good.
now the tricky part is that I have a function that expects that Array , not the smalltalk version but the C version we just created
gl bufferData_target: GL_ARRAY_BUFFER size: vptrsize data: ....... usage: GL_STATIC_DRAW.
where you see the dots is where I should pass the data, in this case the C array
I could do a vpo nbFloat32AtOffset: but that will return me only the individual value at the specific point (index) of the array, while I want to pass the entire array.
So how I do that ?
I explored NBExternalAdress and I cant find something that would return an array. Am I missing something obvious here ?
NBExternalAdress value , returns the number of the address and not that data contained in that address.
I also see a NBExternalArray but I am not sure if it is what I should be using .
Igor Stasenko wrote
On 30 June 2013 21:11, kilon <
thekilon@.co
> wrote:
I am not going to post my code here cause it has become too big , you can find it here
http://www.smalltalkhub.com/#!/~kilon/GLTutorial <http://www.smalltalkhub.com/#!/~kilon/GLTutorial>
I tried adding newlines with String cr to my shaders strings, but apparently opengl is not convinced. It looks like smalltalk cr is not converted to C "\n" newlines. So how I do that ?
simply replace all occurences of Character cr with Character lf (or crlf, if it wants that)
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-- Best regards, Igor Stasenko.
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