Finally, i could heard it. Download original file (MOV) and use Windows/VLC but the video has two audio(stereo) tracks so you have to select the one with the sound, the other one is in silence. On Fri, Apr 20, 2012 at 7:57 PM, Mark Smith <mark.smith@objectbynature.com>wrote:
+1 for the descriptive names.
Too often I see strange contractions that aren't immediately obvious, and or otherwise inconsistent naming (not just in Smalltalk), and it ruins the illusion of having a consistent whole :).
It bugs me a little ;).
It would be really cool if we could agree as a community to follow a well-defined naming scheme.
I'm rather fond of this book â
Smalltalk With Style<http://stephane.ducasse.free.fr/FreeBooks/WithStyle/SmalltalkWithStyle.pdf>
Any thoughts?
Mark
On 20 Apr 2012, at 08:47, Igor Stasenko wrote:
On 19 April 2012 18:27, Denis Kudriashov <dionisiydk@gmail.com> wrote:
It's so great stuff!!! :))
Is cairo used as athens backend for this demo?
Is it should work with Bitblt backend?
In demo I see many usage of angel parameter for transformations. Do you
think about "angel unit objects" like "90 degrees" or "2 radians" instead of
raw numbers ?
there are two methods - rotateByRadians: and rotateByDegrees: It makes things more explicit, while if i just have rotate: or rotateBy:, then it will be a bit ambiguous, whether argument angle is in radians or degrees (different frameworks assuming different things to be default)
How #scaledBy: works with Point argument (self extend) and Float like (frame
/ 100 sin abs) at the same time? What' logic?
for uniform scale, you provide a sole number, and for non-uniform - a point, with x and y scale factors separately. There is a scaleX:Y: method, while scaleBy: is more for convenience.
Best regards,
Denis
2012/4/19 Igor Stasenko <siguctua@gmail.com>
Hello, all
I recorded a small introductory video about Athens.
Here it is:
(about 21 minutes).
I explain some basic stuff like drawing things using Athens canvas,
building paths, use of transformation matrices etc.
Please note, this is a first video i ever recorded in such context in
my life, so don't be too harsh :)
Also, note that the animations are jagged because of video recording
frame rate, not because it is that slow in reality.
There are still a blog post pending about it.. which i plan to finish
when i will finish ;)
--
Best regards,
Igor Stasenko.
-- Best regards, Igor Stasenko.