Hi Richard, this is an error from NativeBoost. Have a look at the previous methods back in the debugger stack. There must be one with a native Boost call including something like options: { WinUnicode }. Change this to optWinUnicode and try again.  I guess we now use "opt" prefix for Native Boost options. Bye T.   Gesendet: Montag, 12. Januar 2015 um 16:18 Uhr Von: "Richard Wettel" <wettel@gmail.com> An: "Pharo Development List" <pharo-dev@lists.pharo.org> Betreff: Re: [Pharo-dev] Woden on Windows? Hi  I am also interested in the current status of Woden.I tried to follow the instructions from Alex (under Windows 7) and I get a:  NBFFICallout>>error: 'Invalid option name WinUnicode, must begin with ''opt'''  Any help is appreciated.  Cheers Ricky  On Mon, Jan 12, 2015 at 2:46 PM, Alexandre Bergel <alexandre.bergel@me.com> wrote:You should do: Gofer new smalltalkhubUser: 'PharoExtras' project: 'NBOpenGL'; package: 'ConfigurationOfNBOpenGL'; load. ((Smalltalk at: #ConfigurationOfNBOpenGL) project version: '3.0') load. Gofer new smalltalkhubUser: 'Pharo' project: 'OSWindow'; package: 'ConfigurationOfOSWindow'; load. (Smalltalk at: #ConfigurationOfOSWindow) loadBleedingEdge. Gofer new smalltalkhubUser: 'ronsaldo' project: 'Woden'; package: 'ConfigurationOfWoden'; load. (Smalltalk at: #ConfigurationOfWoden) loadBleedingEdge. Some of the things are not up to date in pharo. Cheers, Alexandre -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu[http://www.bergel.eu] ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
On Jan 11, 2015, at 2:06 PM, Torsten Bergmann <astares@gmx.de[astares@gmx.de]> wrote:
Hi,
is woden 3D engine for Pharo working out of the box with Pharo 4 and latest VM on Windows? As OSWindow is already integrated I do not know if the load script still fits. Wanted to ask first. What is required to load?
If so can we have a config in the config browser for easy access?
Thx T.
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