Hi Stef, I am searching to do that too. For now, I am using something else... And I plan to create new Menu more usable. Here is what I use, for your case, just adapt it when trying: === | aMenu sz on | on := soundInput isRecording. self stop. aMenu := MenuMorph new title: ('FFT size (currently {1})' translated format:{fft n}). ((7 to: 10) collect: [:n | 2 raisedTo: n]) do: [:r | aMenu add: r printString target: FFT selector: #new argument: r ]. aMenu popUpInWorld. self resetDisplay. on ifTrue: [self start]. === Jannik 2013/3/11 stephane ducasse <stephane.ducasse@free.fr>
In fact I see that the problem is more into
how can I specify a menu item which returns a value that I specify without passing a symbol
((7 to: 10) collect: [:n | 2 raisedTo: n]) do: [:r | aMenu add: r printString action: r].
On Mar 11, 2013, at 1:28 PM, Stéphane Ducasse <Stephane.Ducasse@inria.fr> wrote:
HI guys
I'm trying to fix all the sound interface for 2.0 and I got trapped into MenuMorph. How do I schedule a menu and get its selected value? I have to convert code like the following one.
| aMenu sz on | aMenu := MenuMorph new title: ('FFT size (currently {1})' translated format:{fft n}). ((7 to: 10) collect: [:n | 2 raisedTo: n]) do: [:r | aMenu add: r printString action: r].
sz := aMenu popUpInWorld. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ how can I get the selected value?
sz ifNil: [^ self]. on := soundInput isRecording. self stop. fft := FFT new: sz. self resetDisplay. on ifTrue: [self start].
-- ~~Dr. Jannik Laval~~ Ãcole des Mines de Douai Enseignant-chercheur http://www.jannik-laval.eu