Thanks Markus... glad people like it. As Igor suggests, dropShadow handling in Canvas and HandMorph would be better located elsewhere to make things cleaner. Now, if only I had the time to redo Morphic layout behaviour to work accurately... Regards, Gary ----- Original Message ----- From: "Marcus Denker" <denker@iam.unibe.ch> To: "Pharo Mailing List" <Pharo-project@lists.gforge.inria.fr> Sent: Saturday, February 21, 2009 1:15 PM Subject: [Pharo-project] Shadow in Watery2
Gary,
Watery2 looks better and better :-) Great!
One question regarding the shadow: Now the active window has a translucent shadow (like macos), very nice.
But it's turned off and replaced with the hard non-translucend Morphic shadow while moving the window. Would it be possible to render the same shadow, even wen picking up windows? This would result in a much smoother apperance, and I think it even would feel faster.
Marcus
-- Marcus Denker -- denker@acm.org http://www.marcusdenker.de
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