May 22, 2010
2:45 p.m.
Good. I am now trying to implement a vector(truetype) font rendering. Just finished a little GPU fragment shader snippet, which renders a quad bezier curve, with antialiasing included :) You supplying 3 points, which defines a quadratic curve to GPU, and it does the rest. This is a basis for smooth true-type font rendering, since it contains a contours consisting from line segments or quadratic bezier segments. -- Best regards, Igor Stasenko AKA sig.