2009/2/21 Marcus Denker <denker@iam.unibe.ch>:
Gary,
Watery2 looks better and better :-) Great!
One question regarding the shadow: Now the active window has a translucent shadow (like macos), very nice.
But it's turned off and replaced with the hard non-translucend Morphic shadow while moving the window. Would it be possible to render the same shadow, even wen picking up windows? This would result in a much smoother apperance, and I think it even would feel faster.
Good luck with that.. For shadow when picking up responds the hand morph.. There is quite sophisticated logic which caching the morph appearance when its in hand.. along with shadow. I tried to reproduce this effect on my GLCanvas, but found it impossible to do without support of render buffers extension :)
Marcus
-- Marcus Denker -- denker@acm.org http://www.marcusdenker.de
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