Yes, true, but if I want height to be flexible (maybe Iâm not good in spec) and have a row that has fixed height and then this morph which adjusts. It works well after it opens, but when it opens you get error⦠Does it make sense to add to layoutInBounds: check if the bounds are visible, otherwise there is no reason to layout anything?
On 18 Nov 2014, at 00:23, Nicolai Hess <nicolaihess@web.de> wrote:
2014-11-17 22:52 GMT+01:00 Yuriy Tymchuk <yuriy.tymchuk@me.com <mailto:yuriy.tymchuk@me.com>>: Hi,
can someone advise me how to deal with one issue.
I put Roassal3D morph is a spec composite model, and when I open the window I get 'Frame buffer is incomplete: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENTâ error because GLViewportMorph>>#layoutInBounds: bounds attribute has a zero coordinate. Should there be a guard in the method of GLViewportMorph, or I should do something in Spec?
Uko
Works for me, as long as I add a height (or width) in the spec layout:
^ SpecLayout composed newColumn: [ :column | column add: #view3d height:80 ]; yourself
(view3d is a Roassal3DModel view3d := self instantiate: Roassal3DModel. view3d view: (R3View new add: R3CubeShape element; addInteraction: R3MKControl).
)