Nov. 9, 2008
4:43 p.m.
Right, i dealt with Morphic code a bit, when implemented a GLCanvas thingy, and know how awfull it can be :) I think, that inherent basic structure of implementation, like SystemDictionary and its globals and lack of modular design at first place, makes developers tend to write highly wired-up code, which is then hard to decompose.
I have some plans to fix that but I do not want to discuss that now. :) Stef