Oct. 1, 2013
2:06 a.m.
phil@highoctane.be wrote:
I guess this has happened to other people.
In Pharo 20 and while using Seaside, I was adding, removing , changing components which were making a component and it happened that if I had, let say:
a b c d e f
turned into
a c f
Well, c kind of pointed to a b in existing instances and f to old c etc;
No matter how much I unregister and reregisted my app, this continued. I got out of the problem by filing out the code and filing it in back, which recomplied the whole component.
How do you go with just a "Compiler recompileAll" on its own ?
Weird.
I can understand that some existing bytecode wasn't updated when rearranging instvars but for someone new to the game, this would really be weird.
Clues?
Phil