On 31 January 2012 14:57, dimitris chloupis <thekilon@yahoo.co.uk> wrote:
 yes this is just that we got instability on jenkins windows slave
aha no problemo I can wait
 there is windows build, just check downloads page of NB project site.
oups I missed the obvious one , hehe
Yes, because for linux we don't have an opengl initialization yet. Javier were working on that.. @Javier, what is the status?
No problemo, I am fine with macos one for now which is my main platform anyway. But its good to know that future support for windows and linux is one of your goals.
yes.. but it takes time to make it work everywhere.
By the way I read the Chapter you linked of PBE pdf on FFI . Very well written, it might be WIP but already it clears up loads and loads of things.
Cool name you picked there "Spock" should I assume someone is like me a big fan of Star Trek ?
Is there any documentation anywhere even partial for NBOpenGL that I can use ? (google does not return anything )
since it is a direct binding to opengl, do not expect any documentation on it. it is assumed that if you know opengl, you should be capable of doing the rest by yourself :) maybe context handling/initialization part needs some documenting.. but not that much. since using FFI you can directly interact with OS and other OS-specific stuff, anyone could actually do it in own whay (an opengl context creation), while then use the NBOpenGL for rendering. -- Best regards, Igor Stasenko.