On 22 May 2013 20:00, kilon <thekilon@yahoo.co.uk> wrote:
Hey Igor , yes I would love to contrinbute to NBOpenGL for a very long time. I could at least fix those small errors like the one I reported and add documentation to methods and especially classes.
I am using pharo 3.0 and GLTTRenderingDemo does not work. I get an error.
Apparently it cannot find ShortPointArray which is initialised inside TTCountourConstruction>>asCompressedPoints
Okay, seems like this class got removed. (i think i remember seeing issue abound it)... I already saved some classes which was thrown out of Pharo image into separate package (like code to read and decypher .tff files). But changes keep going.. (what a surprise ;) and so require energy and time to keep things up to date.
I remember having same issues with pharo 2.0 too.
I am also confused how to use NBGLCurveRenderer.
you don't. i made this class purely for my demo purposes. the code there is far-far from general use. :)
Thank you for your detailed explanation I have tried GLViewportMorphic I see no errors , so its should work fine.
I am new to opengl myself , and smalltalk and nativeboost so I try to understand as much I can before doing actual coding and I feel I am at that stage that I can do and I would love to contribute my work back to pharo because I plan to implement at least a basic 3d engine and very basic MoprhicGL GUI.
so, if you able to instantiate GLViewport and open it in window, try to render something (simple triangles etc..) and see if you get anything.
-- View this message in context: http://forum.world.st/Understanding-NBOpenGL-tp4686514p4689207.html Sent from the Pharo Smalltalk mailing list archive at Nabble.com.
-- Best regards, Igor Stasenko.