me too. Now igor do you plan to do it in pharo or by calling opengl? On May 22, 2010, at 4:54 PM, Lukas Renggli wrote:
That looks cool. I am looking forward seeing that stuff in action :-)
Lukas
2010/5/22 Igor Stasenko <siguctua@gmail.com>:
Good.
I am now trying to implement a vector(truetype) font rendering.
Just finished a little GPU fragment shader snippet, which renders a quad bezier curve, with antialiasing included :)
You supplying 3 points, which defines a quadratic curve to GPU, and it does the rest.
This is a basis for smooth true-type font rendering, since it contains a contours consisting from line segments or quadratic bezier segments.
-- Best regards, Igor Stasenko AKA sig.
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-- Lukas Renggli www.lukas-renggli.ch
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