May 23, 2010
7:13 p.m.
Hello, This is a Tahoma font, rendered with OpenGL look how much difference between no-AA and with enabled multisampling. I think that with multisampling, the quality is quite good to not bother about sub-pixel AA. Sub-pixel AA could be added later, if there's any brave soul who can implement a fragment shader for it :) Moreover, with multisampling, all fragments on screen (lines, points, polygons) will also be automatically antialiased. This means no rigid edges for everything, not just for fonts :) -- Best regards, Igor Stasenko AKA sig.