Hi Torsten, The plugin works out of the box for me in a Cog machine with no problems, just follow these instructions: * Get Scratch's CameraPlugin (you can get them here http://code.google.com/p/scat/downloads/list) * Depending on your OS, place it in: GNU/Linux and Win32 â The Pharo root directory. That is, where the .sh and .lnk files are. MacOSX â The image path. * FileIn the three .st files I attach (they originally came from the Scratch source, but were modified by us to get them working in Pharo) * DoIt: ScratchCameraDialog new openCamera; openInWorld Of course, you don't need the ScratchCameraDialog class, but it's nice to have it as it's a pretty simple working example. I'm not sure whether you need CameraMedia either, didn't have time to check... Hope it helps! Cheers, 2011/7/29 Torsten Bergmann <astares@gmx.de>
Bernat Romagosa wrote:
In Scat we've managed, maybe after lunch i can give you some directions to get it running.
Yes, I managed to make it work last year, just with the *.cs and the Win32 DLL from scratch.
However feel free to post a short guide for the recent Pharo image to the list so others can profit from it.
My post was more oriented towards the VM developers since AFAIK there was a discussion of integrating the plugin back into Squeak VM sources so it is available in general to Squeak/Etoys/forks.
As Bert wrote:
"but the Scratch folks are interested in having their plugins in the main Squeak VM, so they do not have to package and maintain them themselves for ever."
Would be nice if one would be able to use the cam out of the box with a recent VM (standard and cog) and Pharo.
Thx Torsten -- NEU: FreePhone - 0ct/min Handyspartarif mit Geld-zurück-Garantie! Jetzt informieren: http://www.gmx.net/de/go/freephone
-- Bernat Romagosa.