Well my point is that if I see a button I know it will do something. If I see a label I will ignore it, because it's just a label. I don't think it's a good UX to make it clickable. (The only reason why Class side can get away with it is because there's checkbox next to it). On Sat, Aug 1, 2015 at 1:25 PM, Franck Warlouzet < franck.warlouzet@hotmail.fr> wrote:
Hello,
Yes it looks a little bit 'lite' but we did not want to have 2 buttons with the same look but two different kinds of actions. Hierarchy button changes the window itself and variable and scoped open a new menu or window.
I agree about the class side button.
Franck
------------------------------ Date: Sat, 1 Aug 2015 12:26:02 +0200 From: i.uhnak@gmail.com To: pharo-dev@lists.pharo.org Subject: Re: [Pharo-dev] Nautilus new buttons not buttons?
Speaking of buttons... The Hierarchy/Flat button and [] Class side isn't entirely consistent either. And since everyone is used to it by now nobody will want to change it. :)
On Sat, Aug 1, 2015 at 12:21 PM, Peter Uhnák <i.uhnak@gmail.com> wrote:
Hi,
why are the new nautilus buttons not buttons?
â They look like labels which is confusing.
Peter