Hi Sean, The way I understand it is that the animation has to be stopped for the animation to be removed. If you make it to never stop, it will never be removed. Cheers, Doru
On Dec 2, 2017, at 3:37 PM, Sean P. DeNigris <sean@clipperadams.com> wrote:
Aliaksei Syrel wrote
Yes, after animation is stopped it is removed from the animation manager and if referenced weakly should be garbage collected. Otherwise it is a bug :)
I changed the clock example code from `loop: 1` to `beInfinite` and opened a bunch of clocks.
Now, in a fresh playground: <http://forum.world.st/file/t128965/Screenshot_2017-12-02_09.jpeg>
----- Cheers, Sean -- Sent from: http://forum.world.st/Pharo-Smalltalk-Developers-f1294837.html
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