I do not remember the causes under first question. Something was broken and some layouts were not working. Iâve made a heavy usage of classes that align all elements alone some pane, and they were removed from RoassalWoden, so I have to add them as my own classes. Also Iâve added a lot of helper methods to the bounding box class, like getting its corrections. Secondly itâs not really an issue of Woden but more of the way Iâve designed ViDI. There is actually no such thing as a âcity layoutâ. If you take a look at the latest CodeCity by Ricky, there are plenty layouts (like rectangle packing, grid, wall, stack) and a nice way to compost them. Now besides having this functionality I also wanted to be able to dynamically change the view i.e. method getâs deleted, visualization is re-layedout. Thatâs why I have a custom âBuildingâ classes, that know their bricks (methods) and can lay them out and inform the parent container if the bonds were changed. The point is that ViDI should not be restricted only to 3D so I donât want to code all the re-layout logic into 3D subclasses. I think that at the moment I can just port orbiting controls to the old Roassal3D. Maybe in the future I will have time to create ViDI v2. Or maybe Iâll find a student willing to do that :) Uko
On 10 Oct 2015, at 13:18, Alexandre Bergel <alexandre.bergel@me.com> wrote:
Yes, I would like to understand why you cannot migrate to woden Alexandre
Le 10 oct. 2015 à 04:55, stepharo <stepharo@free.fr <mailto:stepharo@free.fr>> a écrit :
Le 9/10/15 19:59, Yuriy Tymchuk a écrit :
2 reasons:
1) something is always incompatible (Iâve tried 2 times already) 2) I have too many things hardcoded in Roassal3D subclasses. I have to move it into a proper model, and this will take time.
Alex you should have a look at the missing hooks mentioned by Yuriy because I'm quite sure that other people will have the same problems and this is not good to duplicate effort.
Yiriy can you point alex to the hardcoded points?
Iâll take a look at the Orbiter. Although as far as I remember Roassal3D and Woden have different interfaces.
Cheers. Uko
On 09 Oct 2015, at 19:54, Alexandre Bergel < <mailto:alexandre.bergel@me.com>alexandre.bergel@me.com <mailto:alexandre.bergel@me.com>> wrote:
Ah sorry. Teseo has written the class OrbitController. I think you should be able to reuse it for Roassal3d Old. But why not trying to migrate to Woden instead?
Alexandre -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu <http://www.bergel.eu/> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
On Oct 9, 2015, at 2:15 PM, Yuriy Tymchuk <yuriy.tymchuk@me.com <mailto:yuriy.tymchuk@me.com>> wrote:
No, the control the interaction that moves you around the object when you drag mouse instead of "rotating your headâ as in fps game.
Uko
On 09 Oct 2015, at 19:11, Alexandre Bergel < <mailto:alexandre.bergel@me.com>alexandre.bergel@me.com <mailto:alexandre.bergel@me.com>> wrote:
By flyover you mean having a text tooltip?
Alexandre -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel <http://www.bergel.eu/>http://www.bergel.eu <http://www.bergel.eu/> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
On Oct 9, 2015, at 12:40 PM, Yuriy Tymchuk < <mailto:yuriy.tymchuk@me.com>yuriy.tymchuk@me.com <mailto:yuriy.tymchuk@me.com>> wrote:
No, honestly Iâd really appreciate if someone can help me to add this flyover interaction to ViDI, so we can run some kind of controlled experiment on it (and for now itâs not an option to move ViDI to Woden).
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