I saw this on the Squeak ML [1] and wondered how/if this applies to Bloc⦠marcel.taeumel wrote
You can do a lot of stuff with plain morphs and stepping, too. In the Animations framework, the focus was on a more convenient programming interface that decouples system load and animation time. So, even if your Squeak image has plenty of things to do, the animation X will finish after, for example, 250 ms. Yet, you might only see the first and the last update then. :D In some way, the Animations framework is kind of Morphic stepping but it offers each participant a synchronized progression of time, which can then be used to update or interpolate the animation progress. Such things are difficult with Morphic stepping because the "call me again in 20 ms" via #stepTime treats time different for each morph.
1. http://forum.world.st/Fun-with-Animations-tp5029046p5030234.html ----- Cheers, Sean -- Sent from: http://forum.world.st/Pharo-Smalltalk-Developers-f1294837.html