Not exactly related to Announcement, but I remember when I first port DrGeo to Squeak (at that time Pharo did not exist) I used a lot of change/update when objects in the canvas changed. It was terribly slow, and later opted for a top-down update in the list of object. So some sometime what look like a cool stuff (decoupled objects) is just a drag. Regarding optimizing, I share my opinion here months ago, I think Pharo need consolidation releases: no new features, only bugs fix and speed improvement. There are enough new features in Pharo for a couple of years, but the product need to *be* solid and *feel* solid. Hilaire Le 25/03/2016 12:33, Stephan Eggermont a écrit :
On 25-03-16 11:49, Nicolai Hess wrote:
Morphic drasticallly slower ? I would expect morphic code is mostly the same in pharo and squeak. If pharo is slower, this is a good starting point for optimising. Can you gives some hints? I do not have the impression that morphic is so much slower. We had/have a problem of too many announcements being send and too many redraws happening.
Stephan
-- Dr. Geo http://drgeo.eu