May 30, 2014
3:09 p.m.
darrinm wrote
I'm trying to use #version 330 OpenGL shaders but NBOpenGL, on OSX anyway, doesn't:
1. Specify the appropriate attributes (KCGLOGLPVersion_3_2_Core) when requesting a gl context. 2. Deal with other differences between OpenGL 3.0 and prior versions (e.g. changes to querying extensions and built-in extensions).
I can fix this but I'd like my to fix to be in line with Pharo plans for OpenGL support. What are they? Continue to support older OpenGL versions? Deprecate them somehow?
- darrinm
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