thanks for the info, I will take a deeper look into the code for more details. By flat I assume you mean squared , so that it does not need anti-aliasing so much. Anti-aliasing is definitely something that interests me deeply but so far I have been happy with Athens in this department hence why I asked about the usefulness of Balloon. So that means Morphic supports anti-aliasing through Ballon which is indeed very good news for me. On Sun, Sep 28, 2014 at 12:51 PM, Nicolai Hess <nicolaihess@web.de> wrote:
Athens came after Balloon. Morphics rendering is based on Balloon. Balloon engine is used for special rendering (see asBalloonCanvas), for example complex borders, it uses a plugin (B2DPlugin), has (has better) antialiasing.
I think balloon based rendering is much more importent for squeak than pharo. (Pharo looks more flat). Take a look at older squeak releases (screenshots) to get a feel of it).
2014-09-28 10:43 GMT+02:00 kilon alios <kilon.alios@gmail.com>:
Can someone explain to me the importance of Pharo's Balloon engine ? What it offers that Athens and Morphic dont already have ? In which scenarios its worth using ? Where I can find documentation about it ?