Thanks everyone for the nice discussion. So, after all arguments, we will remove Number>>, from Bloc. I think using Number>>, for vector creation makes quite some sense. However, we have already seen that we have a few places where we have vectors: Bloc, PolyMath and Moose-Algos. The Bloc needs are smaller than the needs from PolyMath (we need only a limited set of abilities). So, until we have one consensus of having one vector in the image, we can leave room for playing. In the meantime we have: 1. BlVector x: 10 y: 20 BlVector x: 10 y: 20 z: 30 or: 2. (10@20) asBlocVector (10@20@30) asBlocVector The 2nd option reads ok, but it has the downside that it needs an extra object (the point). An interesting thing about Number>>@ is that it is backed by a primitive. This can be quite relevant and I think it would be worthwhile thinking about vector/matrix specific optimizations as well. That is why, in the future, it would be interesting to consider primitives for vector/matrix creation. Cheers, Doru
On Oct 26, 2017, at 5:10 PM, Sean P. DeNigris <sean@clipperadams.com> wrote:
Tudor Girba-2 wrote
You mean like sending @ to a number, right? :)
Ha ha, you got me ;)
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