Dec. 4, 2013
7:48 p.m.
Ok I will check something on UndefinedObject to start with. Then it would be fun to prototype a kind of strategy hiearchy on the side (extracted from also) behavior of OCSemanticsError It was nice to see it and since now I'm ok to have a look at the compiler code it was interesting.
The current design is motivated mostly by backward compatibility, not anything else.
I see :) I would really to see an headless, interactive and scriptable scenarios to be exercised. So this is good it will get better :) Stef