Checks for classes that have their class name directly in the source instead of "self class". The self class variant allows you to create subclasses without needing to redefine that method. Project>>#compileAllIsolated:from: Project>>#initializeProjectPreferences Project>>#subProjects Project>>#storeToMakeRoom Project>>#armsLengthCommand:withDescription: Project>>#findProjectView: Project>>#flapsSuppressed: Project>>#fromMyServerLoad: Project>>#showWorldMainDockingBar: Project>>#assureFlapIntegrity Project>>#showSharedFlaps Project>>#decideAboutCreatingBlank: Project>>#children Project>>#versionFrom: Project>>#cleanseDisabledGlobalFlapIDsList Project>>#ensureChangeSetNameUnique Project>>#storeSomeSegment Project>>#hasBadNameForStoring Project>>#exportSegmentWithChangeSet:fileName:directory: Project>>#storeDataOn: Project>>#finalEnterActions Project>>#enter:revert:saveForRevert: Project>>#showWorldTaskbar: Project>>#okToChange Project>>#depth Parser>>#pragmaPrimitives SMDependencyAnalysis>>#installPackageReleases: MenuMorph>>#deleteIfPopUp MenuMorph>>#popUpAt:forHand:in:allowKeyboard: MenuMorph>>#addSubmenu:enabled: Integer>>#digitLogic:op:length: Integer>>#digitLshift: Integer>>#digitRshift:bytes:lookfirst: Integer>>#digitSubtract: Integer>>#digitDiv:neg: Integer>>#digitAdd: Integer>>#digitMultiply:neg: Arc>>#displayOn:transformation:clippingBox:rule:fillColor: PopUpMenu>>#startUpSegmented:withCaption:at:allowKeyboard: UUniverseMultiServer>>#initialize MorphThumbnail
#representativeNoTallerThan:norWiderThan:thumbnailHeight: SystemDictionary>>#discardOddsAndEnds SystemDictionary>>#majorShrink MenuItemMorph>>#deselectItem Form>>#shapeFill:seedBlock: Form>>#borderFormOfWidth:sharpCorners: Form>>#pageImage:at:corner: Form>>#orderedDither32To16 Form>>#wipeImage:at:clippingBox:rectForIndex: Form>>#fadeImage:at:indexAndMaskDo: Form>>#yTallyPixelValue:orNot: Form>>#asFormOfDepth: Form>>#shapeBorder:width: Form>>#mapColors:to: Form>>#allocateForm: Form>>#replaceColor:withColor: Form>>#asGrayScale Form>>#smear:distance: Form>>#scaledIntoFormOfSize: Form>>#makeBWForm: Form>>#eraseShape: Form>>#readFromOldFormat: Form>>#copyBits:from:at:colorMap: Form>>#displayResourceFormOn: Form>>#copy: Form>>#displayScaledOn: Form>>#readResourceFrom: Form>>#rectangleEnclosingPixelsNotOfColor: Form>>#findShapeAroundSeedBlock: Form>>#xTallyPixelValue:orNot: Form>>#slideImage:at:delta: Form>>#pageWarp:at:forward: Form>>#anyShapeFill Form>>#convexShapeFill: Form>>#contentsOfArea:into: Form>>#floodFill:at:tolerance: Form>>#mapColor:to: Form>>#shapeFill:interiorPoint: Form>>#colorReduced Form>>#fromDisplay: Form>>#rotateBy:magnify:smoothing: Form>>#displayOnPort:at: Form>>#privateFloodFillValue: SketchMorph>>#wantsSimpleSketchMorphHandles SmallInteger>>#quo: SmallInteger>>#digitAt: SmallInteger>>#/ KeyedTree>>#subtrees KeyedTree>>#merge: KeyedTree>>#copy ReadWriteStream>>#hash ReadWriteStream>>#= MessageSet>>#initializeMessageList: MessageSet>>#setClassAndSelectorIn: MorphicTransform>>#inverseTransformation ChangeList>>#selectConflictsWith OBMonticelloPackageNode>>#findClass SMLoader>>#reOpen InstructionStream>>#skipBackBeforeJump Object>>#deepCopy PianoRollNoteMorph>>#mouseDown: Set>>#collect: Set>>#= AlignmentMorph>>#canHaveFillStyles OBClassNode>>#classHierarchy OBClassNode>>#packagesForClassClass Rectangle>>#roundTo: Rectangle>>#insetOriginBy:cornerBy: Rectangle>>#insetBy: Rectangle>>#expandBy: Rectangle>>#truncated Rectangle>>#intersect: Rectangle>>#compressed Rectangle>>#expandTo: Rectangle>>#truncateTo: Rectangle>>#rounded Rectangle>>#encompass: Rectangle>>#expanded Rectangle>>#scaleBy: Rectangle>>#merge: Rectangle>>#compressTo: Rectangle>>#quickMerge: Rectangle>>#isSelfEvaluating Rectangle>>#translateBy: Rectangle>>#extendBy: Rectangle>>#outsetBy: SequenceableCollection>>#hasEqualElements: FileDirectoryWrapper>>#contents SqueakPage>>#urlNoOverwrite: TextComposer>>#composeEachRectangleIn: TextComposer>>#slideOneLineDown WaveEditor>>#showFFTAtCursor WaveEditor>>#showEnvelope ColorMap>>#inverseMap ColorMap>>#mappingTo: Socket>>#receiveDataWithTimeoutInto:startingAt: Socket>>#connectTo:port: Socket>>#localPort Socket>>#waitForConnectionFor:ifTimedOut: Socket>>#accept Socket>>#waitForSendDoneFor: Socket>>#localAddress Socket>>#waitFor...