Well the problem is that Morph is so complex and the API totally obscure. Last time we spent 2 hours to find that the ghost text did not work because of not initialized correctly somewhere else. So we should slowly clean the API. Now for this change I have no idea. What you should see is that there was a lot of work to bring a new and better text. Stef On Apr 1, 2012, at 2:40 PM, Hilaire Fernandes wrote:
Le 01/04/2012 14:29, Hilaire Fernandes a écrit :
Hello,
As far as PluggableTextMorph can be understandable, I used the code bellow to 'manipulate' text field the user can edit. The code bellow was working recently:
morph := PluggableTextMorph on: builder text: #title accept: #title:. morph acceptTextInModel. morph color: Color white; acceptOnCR: true;
Changing to
autoAccept: true;
get it work.
We should have a way to track and document the changes we make in the image.
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