Hi Esteban, I have been experiencing this issue as well. The main trouble is that on retina devices OpenGL works in pixels while other API's are working in points. I updated the SqueakUIViewOpenGL.m file to respect the difference between device pixels and points. I tested on both Retina iPad and iPad 2. Please see updated file attached. Regards, Jan On 18 Sep 2012, at 22:50, Johan Brichau <johan@inceptive.be> wrote:
Hi Esteban,
Thanks for sharing the secret ;-)
I checked out latest sources and ran ConfigurationOfPharoVM version 2.0-4 but it does not work out-of-the-box. Right now, I just forced to always use the SqueakUIViewCALayer. Need to check why it took the other one..
Johan
On 17 Sep 2012, at 22:34, Esteban Lorenzano wrote:
secret is not use OpenGL but CALayer... ensure you start with SqueakUIViewCALayer instead SqueakUIViewOpenGL (btw... if you were using my sources, that should be out of the box).
I'm working to doit with a better mechanism (OpenGL or CG), but so far... no time :)
Esteban
On Sep 17, 2012, at 10:56 AM, Hilaire Fernandes <hilaire.fernandes@edu.ge.ch> wrote:
Esteban should be able to tell.
Hilaire