Ok Alexandre On 24 Feb 2009, at 16:53, Gary Chambers wrote:
Latest Polymorph has theme-handled drop shadow support when carried by hand.
Doesn't help grabbing faster since for the cached form it needs to draw the window on the cached form and also redraw the world without the window as a submorph. Dragging more complex windows will always be slower to initially respond, unfortunately.
Regards, Gary
----- Original Message ----- From: "Alexandre Bergel" <alexandre@bergel.eu> To: <Pharo-project@lists.gforge.inria.fr>; <rjriv@sbcglobal.net> Sent: Sunday, February 22, 2009 1:51 PM Subject: Re: [Pharo-project] Shadow in Watery2
If this would help grabbing and dragging windows faster, I would use it.
Alexandre
On 22 Feb 2009, at 14:43, Rob Rothwell wrote:
For that, I would ask "is it worth it?" How many users are just going to turn on the fastDragWindowForMorphic preference anyway?!
For some reason that little delay when you grab a window to move it always prompts me to do so!
Just my thought on the matter...
Take care,
Rob
On Sun, Feb 22, 2009 at 7:10 AM, Gary Chambers <gazzaguru2@btinternet.com
wrote: Yeah, the ordinary drop shadow was quite simple to implement. Hand-grabbed drop shadows are altogether much nastier! Not impossible but would require some evil hacking.
Regards, Gary
----- Original Message ----- From: "Igor Stasenko" <siguctua@gmail.com> To: <Pharo-project@lists.gforge.inria.fr> Sent: Saturday, February 21, 2009 1:58 PM Subject: Re: [Pharo-project] Shadow in Watery2
2009/2/21 Marcus Denker <denker@iam.unibe.ch>:
Gary,
Watery2 looks better and better :-) Great!
One question regarding the shadow: Now the active window has a translucent shadow (like macos), very nice.
But it's turned off and replaced with the hard non-translucend Morphic shadow while moving the window. Would it be possible to render the same shadow, even wen picking up windows? This would result in a much smoother apperance, and I think it even would feel faster.
Good luck with that.. For shadow when picking up responds the hand morph.. There is quite sophisticated logic which caching the morph appearance when its in hand.. along with shadow. I tried to reproduce this effect on my GLCanvas, but found it impossible to do without support of render buffers extension :)
Marcus
-- Marcus Denker -- denker@acm.org http://www.marcusdenker.de
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