Dec. 2, 2017
2:37 p.m.
Aliaksei Syrel wrote
Yes, after animation is stopped it is removed from the animation manager and if referenced weakly should be garbage collected. Otherwise it is a bug :)
I changed the clock example code from `loop: 1` to `beInfinite` and opened a bunch of clocks. Now, in a fresh playground: <http://forum.world.st/file/t128965/Screenshot_2017-12-02_09.jpeg> ----- Cheers, Sean -- Sent from: http://forum.world.st/Pharo-Smalltalk-Developers-f1294837.html