I noticed the halo problem in the dev image too. Resetting the halo specs is needed since one has been removed... Regards, Gary ----- Original Message ----- From: Rob Rothwell To: Pharo-project@lists.gforge.inria.fr Sent: Saturday, March 14, 2009 11:35 PM Subject: Re: [Pharo-project] World Graphics and Halos Yep...that seemed to fix it! Now if I could just figure out how to remove a Morph from the World without Halos! If I do System->About it is so big now that it won't all fit on my screen, so I can't reach the ok button to close it and I am stuck with it! Rob On Sat, Mar 14, 2009 at 7:11 PM, Henrik Sperre Johansen <henrik.s.johansen@veloxit.no> wrote: Attached a .cs to the issue with a fix, also including the solution Gary suggested for the taskbar-issue that was reported. (I don't know how to remove methods in .cs files, and haven't yet gotten around to learn how to make slices, so BorderedMorph>>areasRemainingToFill: would have to be removed by hand..) Cheers, Henry On 14.03.2009 22:04, Rob Rothwell wrote: Done. Issues 655 On Mar 14, 2009, at 8:14 PM, Rob Rothwell wrote: > Hi all, > > Open up a 10250 dev image and click anywhere within the bounds of > the "Pharo" graphic. > > The world menu pops up and leaves part of itself behind when you > click somewhere else on the screen. _______________________________________________ Pharo-project mailing list Pharo-project@lists.gforge.inria.fr http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project ------------------------------------------------------------------------------ _______________________________________________ Pharo-project mailing list Pharo-project@lists.gforge.inria.fr http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project