Aug. 15, 2013
10:02 a.m.
On Aug 15, 2013, at 11:42 AM, Henrik Johansen <henrik.s.johansen@veloxit.no> wrote:
On Aug 15, 2013, at 10:45 , Stéphane Ducasse <stephane.ducasse@inria.fr> wrote:
probably that show: invokes somehow doLayoutIn:
Stef
Yes, when you show something on screen, its layout usually has to be computed first. To be on the safe side, never use anything but #haltOnce to debug graphics code, or you WILL end up in infinite loops hanging your image really, really often. Which should also answer your question of why can interrupt the UI process, it's the only foolproof way to debug UI code in a familiar way ;)
;) I did that. I imagine that I will also try haltIf: and friends.
Cheers, Henry