On Tue, May 5, 2015 at 7:06 PM, Alain Rastoul <alf.mmm.cat@gmail.com> wrote:
Le 05/05/2015 12:35, Ben Coman a écrit :
I tried... * my usual locked image avoidance hack when playing at this level to comment out calls to #interCyclePause: * changing to DelayMillisecondScheduler and DelaySemaphoreSchedulers ...but no luck.
No luck means you reproduced and were still locked ?
Thats right. I confirm the bug.
How do mean that "DebugSession someInstance stepInto" does not hang? How
do you get to that point.
sorry I was not clear I was trying to debug the step into code of the debugger by selecting the 'DebugSession someInstance stepInto' code in a playground and right click / debug it, ie I tried to step into the stepinto code by running the debugger on itself ... It was just a trial, it worked, that's why I'm not sure of the execution flow instructive anyway :)
-- Regards,
Alain