2014-11-17 22:52 GMT+01:00 Yuriy Tymchuk <yuriy.tymchuk@me.com>:
Hi,
can someone advise me how to deal with one issue.
I put Roassal3D morph is a spec composite model, and when I open the window I get 'Frame buffer is incomplete: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENTâ error because GLViewportMorph>>#layoutInBounds: bounds attribute has a zero coordinate. Should there be a guard in the method of GLViewportMorph, or I should do something in Spec?
Uko
Works for me, as long as I add a height (or width) in the spec layout: ^ SpecLayout composed newColumn: [ :column | column add: #view3d height:80 ]; yourself (view3d is a Roassal3DModel view3d := self instantiate: Roassal3DModel. view3d view: (R3View new add: R3CubeShape element; addInteraction: R3MKControl). )