Why not use pharo itself? Scripting languages are used in static-typed systems as a way to avoid their complexity, so I understand clearly why c++ games provide lua (or python) as a script language... but I do not understand which benefit would bring using lua as a scriptiong on pharo (and yes, I do have gaming in mind). also, a non-programer will find a lot easier to learn pharo than lua. Esteban On Dec 12, 2012, at 1:44 AM, DeNigris Sean <sean@clipperadams.com> wrote:
<quote author="Jacob Wagner"> Hello. Is anyone interested in getting lua scripting to work with pharo, using nativeboost? I do not think it should be very difficult, but it is beyond my knowledge of c and lua and nativeboost.
The reason I would like this is for possible gaming applications. I am already trying my hand at writing games with amber smalltalk as a client and pharo + websockets as a server, but it would be very cool if the users could write some lua 'sandboxed' scripts that run on the server. </quote>